Time to Escape

Modul
Typ
Dozent:in
Team
Kontext
Tools

Immersive Environments II
VR Game
Lena Frei
Amélie Schroeder
2024, BA 3. Semester, IDCE HGK Basel
Unity, Blender, Meta Quest 3

This is a VR Escape Room, to be experienced on the Meta Quest. We implemented three different Rooms with three different themes. You start off at an 80s noir crime scene, move on after solving the case into a cyberpunk cityscape. And at last do you have the guts to go through the chambers of a dungeon, where you face a bone-chilling friend?

The two big parts of this project were modelling all of the rooms and objects in Blender (Amélie), while I put everything together in Unity, included the physics, interactions and various seemingly endless necessities.