Time to Escape
Modul
Typ
Dozent:in
Team
Kontext
Tools
Immersive Environments II
VR Game
Lena Frei
Amélie Schroeder
2024, BA 3. Semester, IDCE HGK Basel
Unity, Blender, Meta Quest 3
This is a VR Escape Room, to be experienced on the Meta Quest. We
implemented three different Rooms with three different themes. You
start off at an 80s noir crime scene, move on after solving the
case into a cyberpunk cityscape. And at last do you have the guts
to go through the chambers of a dungeon, where you face a
bone-chilling friend?
The two big parts of this project were modelling all of the rooms
and objects in Blender (Amélie), while I put everything together
in Unity, included the physics, interactions and various seemingly
endless necessities.